This is later Saisei-hen, where don't age between games, while others get hit with it pretty hard. Enemies will come from the three corners where you didn't start, so put the units you want to level and your close-range units in those corners and put the rest back towards the south-west. This means that whilst larger units can tank quite nicely, they'll suffer if they do so too much. Some titles like Destiny or Scramble Commander 2 have relics left by a nameless race. I'd recommend moving over southwest and letting those enemies feel your fury first, and give the Zeon remnants the chance to get out of the damn water.
Voider and Kabuto will probably reach you after Kroppen does simply because of their positions, but it's best to wait to take them out before going after Kroppen as he is the stage boss. Alternatively, you can try to kill it in one attack sequence. On the plus side, they're right up in the top-right corner, which means you have plenty of time to deal with the more imminent threat before they get anywhere near you. This becomes increasingly important towards the end-game when bosses start getting very high hit rates. Use a defensive seishin that'll 'stick' like Flash or Persistence as you make your charge, and try to have your units on a Mass Driver square by turn 2 or 3, and then keep them there. The stage will end once all enemies have been destroyed. We know how annoying Regianne is, yes? Strategy: Despite the name of this stage.
Upon opening the attack menu, a rather complex screen comes up - ignore that at the bottom for now and focus on the top half. There's a sub scenario after this mission, and doing it is required along with having done 45's to get Daltanius' final attack. Once it's disabled, have the White Base sweep in and capture it. The stage ends once all enemies are defeated. After taking down one side, rush the other and try to meet them back in the middle. The enemies will keep their items, too, if you wish to farm them. Turn After Enemy Reinforcements 1 : Enemy Reinforcements 2 Arrive.
If your friendly units win, then whoopdedoo for them, and if the enemies win, less incompetent friendlies to worry about and they'll come chasing back after you at which point you can kill them. Be careful when planning your attacks as you may find yourself unable to target a very small unit! Oh god, I'm sorry I'll never do that again. You'll recieve the Full Armour parts for the Gundam after the stage, which you must equip on the Convert Unit screen of the Intermission menu. If not, leave him alive and end your turn. Send each unit off to their closest and most relevant set of enemies, making sure to cast their default defensive seishin each turn Persistence for the super original and the two Super Robots, Concentrate for the real original and clean up. This results in well over a hundred deployable units, and enough deployment slots for around a quarter of that, until getting the extra slots during the last scenarios.
Ru Kain is defeated: Eiji retreats. Mazinger Z is the usual go-to example. Once he's at the point where you can kill him, answer yourself this question. Most bosses will carry at least one part, with enemies commonly carrying some low end parts. As with the previous two stages, there's a regen platform in the center of the stage but, as this one covers only 4 panels, it's not worth bothering with. For this to work, all the units involved in the combination must be adjacent in one of the 8 directions.
They will generally target it if they can, but being only M-sized, they can't damage it directly. As such, it's fairly pointless to replay for anything more than some lastminute levelling of the Gundam characters before the next few stages. You may want to bring a couple of healers along for the ride - it'll make the stage a bit easier. This is a good chance for these three to build up some kills, as they really aren't top grade units and have an annoying habit of getting neglected despite the fact Judau is win incarnate. You'll probably want to bring a healer or two for this stage. Mazinkaiser, Final Dancougar and the J9's combination J9 Special attack are both great for this.
Once you kill the gate, a boss will spawn very near it, and you want to make sure that it doesn't spawn onto a healing panel if you can help it. Once he's out the way, swoop east a bit and finish off any remaining Gradosian forces before the northwestern enemies catch up to you. Released in May 2000 on the PlayStation, it's the first game to allow of pilot skills, statistics and terrain ratings. With that said, then, it's time to start cutting down enemies. Is that not the best name ever? The series itself is one to the Compati Hero Series, a between , and the.
The standard 4x4 square is probably the best way to do it. Strategy: Yet another stage that is far too complicated. Keep spelled up and keep blasting away - it'll take many turns for the Zudorls to reach you. Be cautious, heal up, and take out the remaining grunts. There is an additional twist here as well, while the Arcadia is the token battleship in the game the various from also make an appearance.